3 Reasons Why You Should Use Virtual Reality in Training<!-- --> | <!-- -->Vobling

3 Reasons Why You Should Use Virtual Reality in Training

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1. Increased safety in high-risk scenarios

Training in high-consequence industries such as manufacturing, construction, healthcare, energy, and aviation can lead to irreversible damages. According to the Bureau of Labor Statistics, there were 722 workplace deaths in 2015 that resulted from contact with objects or equipment in the U.S. alone. There were also 424 deaths occurring from exposure to harmful substances or situations, a rise of 34 cases from 2014. Thus, the labor pool with a lack of experience relies on conventional 2D training materials that may delay skills acquisition.

VR emerged as a disruptor across these industries to provide an experiential learning experience. It enabled the workforce to receive real-time training within virtual environments, letting them operate in dangerous situations without the consequences of human errors.

2. Decreased time and cost

Virtual simulations of training scenarios can significantly reduce costs while improving the productivity of your workforce. VR tools allow collaborative learning among trainers and employees, even when they are off-site, and eliminate the need to shut down operations and production to facilitate training with equipment.

Moreover, it alleviates language and geographical barriers that may prohibit knowledge transfer and staff onboarding. Scenarios may be configured and optimized to become more suitable and accessible to the user.

3. Performance boost

Conductive VR App

With a deeper level of immersion and interaction, organizations found that using virtual reality in training can prolong knowledge retention and increase performance levels. According to Dr. Narendra Kini, CEO at Miami Children’s Health System, the retention level a year after a VR training session can reach 80 percent, compared to 20 percent retention after a week with traditional training.

Also, UCLA’s study discovered that there had been a 230% lift in the surgical performance of Osso VR users. Results suggested that students who were taught within an interactive virtual environment become more competent and independent after the study. The results indicated that virtual reality can match, and even surpass, the outcome of real-world training.

Dale’s Cone of Experience provides further support of the notion that experiential learning experiences can increase knowledge retention and skills acquisition. Extended realities offer new learning methods that align with the ‘learning by doing’ concept, increasing the likelihood of performance and effectiveness. Thus, companies should explore virtual and augmented reality solutions for their training programs to acquire optimal results.

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